I forget who made this argument, but it was in a large-group OODA loop discussion in New York: the higher the VUCA in a large-scale conflict environment, the more virtue ethics is strategically adaptive because it can accumulate a following via imitability.
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Think of the heat signatures of the 3 ethical orientations under VUCA
Virtue ethics looks like a fixed point
Consequentialist ethics looks like orienteering towards a fixed point
Deontological ethics looks like inscrutable behavior that needs explanation
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This can be seen as different models of leadership, maximizing different eigenvirtues across the moral foundations.
Under some levels of VUCA, deontological reinforcement of hierarchy is an effective approach.
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We have to be careful not to fall into the trap of reasoning about VUCA as if it can be laid out onto a linear gradient of difficulty.
There is not “more VUCA” and “less VUCA” in an absolute sense; it’s more useful to talk about the binary: “VUCA enough to fuck you up”.
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Hmm, I think I agree with you relative to an individual perspective, but not with respect to an overall multiplayer situation. You can sort of measure an absolute VUCA via overall increase in unraveling consensus etc. As things grown more elephantine, everybody goes blinder.
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I can see that. One can definitely rate the difficulty of a rock climbing wall by how many climbers fall off of it.
But the fun kind of VUCA is the one in which players themselves are the primary sources of chaos. And adversaries benefit from masking their true capability.
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the worst case is what is commonly referred to in VUCA studies as a goat rodeo urbandictionary.com/define.php?ter
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That’s spectacular. The etymology of goat rope had me laughing out loud

