I forget who made this argument, but it was in a large-group OODA loop discussion in New York: the higher the VUCA in a large-scale conflict environment, the more virtue ethics is strategically adaptive because it can accumulate a following via imitability.
Hmm, I think I agree with you relative to an individual perspective, but not with respect to an overall multiplayer situation. You can sort of measure an absolute VUCA via overall increase in unraveling consensus etc. As things grown more elephantine, everybody goes blinder.
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I can see that. One can definitely rate the difficulty of a rock climbing wall by how many climbers fall off of it. But the fun kind of VUCA is the one in which players themselves are the primary sources of chaos. And adversaries benefit from masking their true capability.
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The restaurant scene in Pulp Fiction where everyone has guns out is definitely VUCA, but emphasis V, not C.
End of conversation
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