One of the differences between exploring an idea quantitatively with math/simulations as opposed to qualitatively is that the number of interesting subtleties to consider explodes very quickly.
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By the time you get to the 4th or 5th iteration on the abstractions, you're finally thinking about the hard part of the underlying problem, both quantitatively and qualitatively... but you're generally under pressure to publish something by iteration 3, so you never get there :D
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"with more funding..."
End of conversation
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