The whomping willow is a great metaphor for act 2/elder games. You’re necessarily rooted in your own past unless you have severe amnesia, but that doesn’t mean you can’t move. People who get past danger zone can enter interesting tunnel realities you are threshold-guardianing.
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There’s other metaphors, like old witch gingerbread house in Hansel and Gretel. When an Act 2 person has created a rooted structure full of temptations for Act 1 naifs... beware
Old+rooted+deceptive
appearances+suggestion of hidden realities being guarded= act 2 game in progress
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I like Lu-Tze from the The Order of Wen the Eternally Surprised but yes the
Old+rooted+deceptive
appearances is creating this permanent call to adventure for Act 1 naifs for the benefit of their hidden realities being guarded. More, please.
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