I want to do another thread related to the previous one, on temporal fidelity, on “I-it time” versus “I-you time”. Object relations time versus social relations time. And indirectly about interest vs social graphs. And more concretely about documents in social media.https://twitter.com/vgr/status/1157668998588141569 …
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Even when a VR is multi-player, you’re interacting through a finite avatar that’s in most ways impoverished relative to your full persona. That’s why you need text/audio side channels to complete the experience. Even the richest single-player VR so far can not generate I-you time
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Can AI characters get sophisticated enough to sustain single-player I-you time in VR worlds? That’s basically the same Turing test you’d apply to a simple text chat bot. The sensory richness of VR is a red herring for that question. We’ve not gone too far beyond ELIZA.
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There’s something profound here. The “attaching docs to emails” problem is ultimately about creating Turing-test-passing objects that can create sufficiently strong I-you time to merge into social streams. An attachment is a primitive AI trying to slide into your DMs
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End of conversation
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