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3 problems 1. See behavior more meaningfully without modifying it (eg. mindful laundry folding) 2. Augment behavior to add meaning without altering function (eg. make a game out of grocery shopping) 3. Create behavior ab initio for meaningfulness (eg. invent a board game)
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All 3 work on Type B problems as defined here to enhance the reward rather than modify the solution
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Two types of problems. A: Those that are hard because nobody knows how to actually solve them yet B: Those that are hard because those who know how to solve them don’t care enough to do so, and those who care enough don’t know how to solve them B takes starter luck to crack
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One of the reasons paperwork/any dealings with any sort of impersonal API are so dreadful is that there is no way to add meaning. The game is finite (form filling has less material depth to it, especially when digital) and any counterparty is figuratively or literally robotic.
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We probably overuse the infinite game/finite game model around here, but "adding meaning" is nearly synonymous with "find the infinite game dimension of a seemingly finite activity and develop it." Call this operation "infinitizing". It can be done in material or social ways.
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Material way is basically mindfulness++ any of a category of behavioral augmentations ranging from simple changed perception of behavior to active exploration of an infinitizing dimension (which typically feels like play because it is almost decoupled from finite function aspect)
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Social way is managing to find a counterparty in able and willing to engage in a sort of deepening mutuality. So far this means a willing and able human. AIs haven't yet reached capability of being infinitizing counterparty and may be definitionally incapable of it.
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Intelligence is easy. The problem I'm flagging here is counterparty being human in a different way... capable of feeling pain etc. Much harder, and more closely coupled to hard problem of consciousness than to AI. If you are a strong AI type, you won't see this as a problem.
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