3 problems 1. See behavior more meaningfully without modifying it (eg. mindful laundry folding) 2. Augment behavior to add meaning without altering function (eg. make a game out of grocery shopping) 3. Create behavior ab initio for meaningfulness (eg. invent a board game)
-
-
Sure. Thought experiment: you write an essay you chose words with the central assumption that the reader is intelligent. What if you could capture that “intelligence” in a bottle? An MMOG with metaphors and advice instead of powers and spells.
-
Intelligence is easy. The problem I'm flagging here is counterparty being human in a different way... capable of feeling pain etc. Much harder, and more closely coupled to hard problem of consciousness than to AI. If you are a strong AI type, you won't see this as a problem.
- 2 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.



