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Hmm this seems a bit at odds with the perspectives in for eg. Huizenga or Geertz Deep Play (the part about demands of politics/kinship/faith being excluded... IME they strongly define the context of play folkways)
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I'm trying to figure out how modern domestic-cozy subculture around indie board game nights or small groups of video-gamers is different from the bowling league stuff. The latter had a much more... tocquevillean I suppose... org culture. The former seems more intimate somehow
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I think I make a distinction between group memberships which grant you things like membership cards and numbers (Gesellschaft orgs) and ones where your membership quality is a function of who networked you in, and how (Gemeinschaft orgs). Putnam was about the former in decline.
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Basically, I think politics, kinship etc. is being injected right back into social gaming after a 50-150 year era of impersonal game/sport institutions that peaked with dead bowling leagues and fully gladiatorialized neoliberal empire global TV sports
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