Came up with a satisfying definition of a complex system that I should have thought of years ago. A system is a complex system when fixing 1 bug on average causes 1 new bug to emerge somewhere else in the system. I call it the whack-a-mole complexity threshold.
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Actually no - first I’ve heard of it But now i have to investigate

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PSA, for those playing along st home: https://en.m.wikipedia.org/wiki/Cynefin_framework …
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