Came up with a satisfying definition of a complex system that I should have thought of years ago. A system is a complex system when fixing 1 bug on average causes 1 new bug to emerge somewhere else in the system. I call it the whack-a-mole complexity threshold.
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Wrote about this stuff in a 2012 post that I probably need to revisit andhttps://www.ribbonfarm.com/2012/04/18/hacking-the-non-disposable-planet/ …
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This is Hurst's Law of Conservation of Complexity: Essential complexity in a system can neither be created nor destroyed, but merely moved from place to place. The corollary to this law is that the complexity may be easier to deal with in some places rather than others.
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