Came up with a satisfying definition of a complex system that I should have thought of years ago. A system is a complex system when fixing 1 bug on average causes 1 new bug to emerge somewhere else in the system. I call it the whack-a-mole complexity threshold.
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Computer science and design people seem to have a less technical waterbed theory formulation https://en.wikipedia.org/wiki/Waterbed_theory …
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Wrote about this stuff in a 2012 post that I probably need to revisit andhttps://www.ribbonfarm.com/2012/04/18/hacking-the-non-disposable-planet/ …
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