What are some good “world generator” systems along the lines of Game of Life or Rule 110, but with more meaningful, ideally anthropomorphic, semantics?
One reason Myers-Briggs is so awesome (beyond trolling psych and stats majors) is that it’s almost a world generator.
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As in, it's a closed relationship calclus of sorts that can generate simple stories. Example "an INTJ and ESFP decide where to go for dinner" has an archetypal mini-story you could tell
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Are you thinking more Joseph Campbell’s Hero’s Journey or more Strauss-Howe generational theory?
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Honestly, Dungeons and Dragons character classes map pretty well to personality types. All the additional options such as race/alignment/ability scores and the rules that govern how they play out add up to a great quantified systematization of otherwise murky subjective stuff
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Are you looking for simple systems of computation that lead to both pseudorandom, complex behavior as well as pockets of predictable structure which can be simulated with a simpler model than the system itself (e.g. gliders in game of life with no other cells in vicinity on)?






