"Live players" vs. "Dead players" (THREAD) Since reading this distinction two weeks ago, I've thought about it more or less every day. It's a simple distinction, but it explains so much.https://medium.com/@samo.burja/live-versus-dead-players-2b24f6e9eae2 …
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Replying to @KevinSimler
Interesting. I came up with an isomorphic concept for my next book. Here’s my email note to myself on that:pic.twitter.com/GG2I1umaiZ
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Replying to @vgr
I’m gonna need that unpacked a little (or a lot)... but I imagine that’s what the book is for?
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Replying to @KevinSimler
tldr: logical positivism is just wrong. Falsificationism is not even wrong, but gestures at an adjacent sound epistemolgy: a truth is like a log of experimental tinkering with an idea. There’s no such thing as “falsifiable in principle”. You’re either tweaking it or it’s dead.
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Replying to @vgr @KevinSimler
Embodied truths like an engineered artifact or a publishing medium can’t be true or false like propositions but they can be alive or dead, which is almost the same thing. You’re either tinkering with it, or it’s dead/untrue.
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Replying to @vgr @KevinSimler
In Pratchett’s Raising Steam, the character Dick Simnel, who invents the steam locomotive (fictionalized George Stephenson), keeps tinkering with an improving his first prototype even as newer/bigger production models help build out the industrial revolution on Discworld.
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Since it’s a magical world, this makes that first engine, Iron Girder, magically alive. She kills people who try to sabotage her for example, and pulls off physically impossible feats via being animistically alive from Simnel’s relentless tinkering. https://wiki.lspace.org/mediawiki/Iron_Girder …
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