"Live players" vs. "Dead players" (THREAD) Since reading this distinction two weeks ago, I've thought about it more or less every day. It's a simple distinction, but it explains so much.https://medium.com/@samo.burja/live-versus-dead-players-2b24f6e9eae2 …
-
-
In Pratchett’s Raising Steam, the character Dick Simnel, who invents the steam locomotive (fictionalized George Stephenson), keeps tinkering with an improving his first prototype even as newer/bigger production models help build out the industrial revolution on Discworld.
-
Since it’s a magical world, this makes that first engine, Iron Girder, magically alive. She kills people who try to sabotage her for example, and pulls off physically impossible feats via being animistically alive from Simnel’s relentless tinkering. https://wiki.lspace.org/mediawiki/Iron_Girder …
End of conversation
New conversation -
-
-
I treat "true" as "aligned with reality", like a trued-up board in carpentry. All artifacts have a "truth" of 1, just like past events have a "probability" of 1. Alive vs dead seems about whether future truths align with the artifact's reality? Important stat for me, if so.
-
The past only has a notional unfalsifiable probability of 1. In practice, all histories are contingent on future revisionist data about the past.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.