Life under the API is a cage of silent failures and gaslighting by algorithm. There's a growing number of ways to trip over your own feet by getting interactions with enforcement/governance algorithms even slightly wrong. These then take enormous time to fix.
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I suspect you could build *much* more human-grokkable AIs if you added status/emotion metadata to inputs, and there was a simple model of status/honor/dignity. It's not that complicated. A rules engine that says "If reject_count > 10 and affect = angry, set dignity=fragile"
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A great deal of what humans consider the ineffable "human" touch to decision-making is just the sense of being seen in full, even if the counterparty can't do anything besides commiserate. We need AIs with Real People Personalities like in HHG.
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