simpler explanation: if its for money, its not a game
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if gear has a dollar value, playtime has a $/hr measurement of efficacy, most efficient playstyle clearly involved not playing the game at all as with the people in examples mentioned, its a difficult thing to just not think about
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Game economics is endlessly fascinating. Here's another piece about how money ruined a Minecraft server (kinda), by
@alicemazzy:https://www.alicemaz.com/writing/minecraft.html …Thanks. Twitter will use this to make your timeline better. UndoUndo
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You’d be curious about Chinese gold farms. Prison guards forced prisoners to play video games for them https://en.m.wikipedia.org/wiki/Gold_farming …
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