Even our best visioning attempts, like the Diamond Age “primer” tech, seem impoverished and reactionary with respect to what is *already* happening. The idea of an advanced game world “book” for one little girl, with humans turking at the other end, seems dated.
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If you *like* paper and print, start thinking in terms of short-run, bespoke, personalized, high-quality and rich printed materials. That's why I'm very interested in things like zines, short-run indie comics, board games, card games etc. Collectively they represent the future.
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I don't know the latest numbers, but right now, I'd guess the POD (print-on-demand) high end digital print industry is 80% direct mail junk stuff, 15% print-on-demand books, and 5% "long tail" use cases. I'm hoping those numbers shift to 5%, 15%, and 80%... ie reverse.
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There's problems to be solved along the way. Back when I was in the industry, though the equipment *could* do anything (rich, full-color, short-run, with variable data in each copy), the most interesting print jobs were the least profitable.
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What the industry *liked* to print was medium run-length (few 100 to 1000) low-area coverage (5% of paper covered with ink) with only a few colors. Going the other extreme tended to be both unprofitable and high stress on the equipment. I hope they've solved both problems.
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