Is there a good book on the design of board and card games?
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Yup. The real trick, I think, lies in coming up with the relationships. Suits/numbers axis (poker). Four units and 2D topology (Tetris). Pathing problems and permutations (Tsuro). Arcs and fixed distance barriers (flappy bird)
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As far as the OODA loop stuff you may want to look at Theory of Fun
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