Is there a good book on the design of board and card games?
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has a great concise thing about this, with a few references for further reading: raphkoster.com/gaming/gdca200
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Hm this is basically discrete math and complexity theory 101. I didn’t get much intuition about game design.
Did you get to the examples of each problem used in various games? That said, I wouldn’t have started here either. :)
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I liked the first few slides, reminded me of OODA loop models. But the rest.. I mean I get the connection between for eg knapsack problem and inventory style games, but it doesn’t get at what makes particular knapsacks interesting for eg. But perhaps that’s too domain specific?
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