@raphkoster has a great concise thing about this, with a few references for further reading: http://www.raphkoster.com/gaming/gdca2009/GamesAreMath.ppt …
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Hm this is basically discrete math and complexity theory 101. I didn’t get much intuition about game design.
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Mark Rosewater did a series of podcasts “20 things every game needs” that was pretty comprehensive.
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Sigh what is it with people putting learning content on this awful medium
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Is it in response to this? https://www.nytimes.com/2019/03/11/science/wingspan-board-game-elizabeth-hargrave.html …
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Bunny trail started there yes but also related stuff I’m doing
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The Art of Game Design by Jesse Schell
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^^ Is the best book about games of any kind
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A Theory of Fun (short) or Rules of Play (long)
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I designed a board game for a project last year. What I found most helpful on game design in general were
@jesseschell's "The Art of Game Design" and@raphkoster's "A Theory of Fun for Game Design". For board games in particular: "The Psychology of Board Games" by Fernand Gobet -
Gobet is new to me -- thanks for the tip!
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