Diff between life and video games is obviously you only have one life. Implication: if you go up a level in bad shape, you still have to play with on in bad shape. No restarts to get better level starting points. Victories are only as good as the set up for all remaining levels.
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You’re always playing for the rest of your life, not the level prize.
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The term of art is roguelike. Life is a roguelike you only get to play once, which is pretty brutal game design.
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Most of all, winning conditions in life are either made up or non-existent. Survival doesn't count.
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