The annoying thing about computing is that every damn thing has to be live in an environment of scale. It's like if there were only 2 scales of cooking: cooking a meal for your family at home, and cooking for the entire planet. No intermediate scales of intermediate difficulty.
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No, absolutely not. In context of game development, increasing perfomance by 20% can take 10x more engineering work (and all art would have to be remade, too).
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