To clarify, my point is that the marginal effort in getting to intermediate scales (say 1000 users) is almost the same as getting to maximal scale, since higher orders of scaling are mostly handled by infrastructure that's mostly agnostic to the specifics of the codehttps://twitter.com/vgr/status/1096234854000152577 …
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I think this is an artifact of older server-bound software. Serverless stuff is much easier to elastically scale. E.g. Gatsby :-) no more work to serve a million vs 10 people
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Well, static content is a very special case. Basic question is probably: does an app have different behaviors at different *social* scales. Sending 7 billion people a static message != getting them all to play Fortnite
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