There are very few engineering problems that cannot be cast into an iterative problem-solving framework and require a totalizing approach. Three that approximate this are space missions, processor design, and urban infrastructure projects (tunnels etc) in existing large cities.
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If you have a radical new idea for a bridge, you iterate via smaller rivers and in simulation before tackling the big one. But there's a limit to how much you can wing the big one's unique challenges once you get going.
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One thing I have been dwelling on is how this process doesn’t translate well for things that aren’t engineering. Design in particular- there are a bunch of engineering driven pseudo design processes now. Also art.
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"Domination" is too harsh. I prefer the term "world optimization".



