haha yeah can't deliver a bridge in increments
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If you have a radical new idea for a bridge, you iterate via smaller rivers and in simulation before tackling the big one. But there's a limit to how much you can wing the big one's unique challenges once you get going.
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I take it to mean that trial and error (to a large extent) is not a good way to solve the three.
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"Domination" is too harsh. I prefer the term "world optimization".
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One thing I have been dwelling on is how this process doesn’t translate well for things that aren’t engineering. Design in particular- there are a bunch of engineering driven pseudo design processes now. Also art.
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