Thinking a lot about ratchets lately. Internal and external. Ratchets are more fundamental than clocks. Things that can only grow in one direction, and reversed only via destruction.
-
-
Replying to @vgr
Zip ties are ratchets designed to be destroyed! This has to be a good metaphor for you
3 replies 2 retweets 8 likes -
-
-
-
-
Replying to @vgr
Ratchets in games are interesting! You generally want to drive a game toward conclusion, so there are a few ways to do that.
1 reply 2 retweets 6 likes -
Replying to @tomlapille @vgr
A) sometimes you need to just end a game that has gone on too long and reached a degenerate state; in Magic if you run out of cards you die, in Dominion if three supply piles become empty the game snap ends.
2 replies 1 retweet 4 likes
Replying to @tomlapille
Would building properties in monopoly count? I think there’s got to be an irreversible counter or something to qualify as a true ratchet
1 reply
1 retweet
2 likes
-
New conversation
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
