Bandersnatch is worth at least one run-through if only to grok the basic challenges of this storytelling mode. Doesn’t quite work but they tried all the right kinds of cleverness. It was like watching a test launch of an experimental rocket.
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A little bit like Inception. More intricate than interesting, and the self-aware metaness was a bit much. But they did manage to draw the chooser-watcher into the structure somewhat. It’s a proof-point that the zone between story and game is habitable.
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It’s a coffee table book about coffee table books that becomes a coffee table book.
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I mean, I've hung out with some dudes talking speculative ontology on balconies, but never one that forced one of us to jump to prove a point.
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Went down a path where one of the choices it kept driving me towards seemed so brutal and cruel I had to turn it off, and then spent 24 hours suffering like a self-aware Milgram subject. So yeah, got drawn in


