A good measure of how much of a fit you are for gritty, glass-chewing, winner-take-all type games is how many times you can handle hearing "no" before quitting. My limit is 1. In general, I have very low patience for paths where others have genuine yes/no control over my future.
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i often think about how computers and the internet in the 90s was grounded in capability but now it's getting more and more grounded in permission
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Yes! The capability versus permission thing is critical idea here. I really dislike permissioned environments for primary creative work, and tolerate it elsewhere (visas, passports...)

