A good measure of how much of a fit you are for gritty, glass-chewing, winner-take-all type games is how many times you can handle hearing "no" before quitting. My limit is 1. In general, I have very low patience for paths where others have genuine yes/no control over my future.
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I see your point, but interestingly enough I am drawn to entrepreneurial games for the exact opposite. The heart of entrepreneurship is doing things without anyone's permission.
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We have added a lot of permissioned elements to modern entrepreneurship ad hoc to make it more suitable to non-entrepreneurs like the ones you have mentioned.
End of conversation
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One might reasonably argue that both ends of the spectrum are useful - constant optimization for the best possible game, or, being the last one standing at any game you can find. Would be interesting to see how each plays out long term.
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Don't ever raise venture
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This is what picking problem spaces based on interestingness feels like. If someone’s saying yes/no, you’re on a path where subtle things cannot be found. Only the most important subtle things are worth carrying through the fog of yes/no to install in manufactured normalcy field.
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I was a pro game-switcher before entrepreneurship (20+ W-2 jobs) for the same reason. After I started my biz I realized what I’d really wanted was permission to break past the impossibility barrier: Gain the autonomy to invent new futures. “No” has less power in uncharted worlds.
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