A good measure of how much of a fit you are for gritty, glass-chewing, winner-take-all type games is how many times you can handle hearing "no" before quitting. My limit is 1. In general, I have very low patience for paths where others have genuine yes/no control over my future.
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If my first try at a game isn't at least moderately successful, I generally switch games. If I find myself stalling out and unable to level up, I switch games. I don't know what to call this attitude. Least-effort, zero-iteration, disrupt-only luck-orienteering.
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It is the exact opposite of an entrepreneurial attitude to things. But anti-entrepreneurial rather than entrepreneurial. A different pattern of adaptation rather than a non-adaptive stick-in-the-mudness. Breaking smart like water rather than rock.
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i often think about how computers and the internet in the 90s was grounded in capability but now it's getting more and more grounded in permission
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Yes! The capability versus permission thing is critical idea here. I really dislike permissioned environments for primary creative work, and tolerate it elsewhere (visas, passports...)
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Tech entrepreneurship/VC (VC or LP y/n), sales (customer y/n), team-creativity fields like music, movies, screenwriting (producer y/n), sports (team manager/captain y/n), paycheck jobs (interviewers y/n), academia (peer reviewers, grant reviewers y/n)
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I'll chew gritty glass all day / decade undermining the institution that supports the ability of someone to gatekeep.
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