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+ finite vs infinite games
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These seem solid —- Ask vs guess culture Shame vs guilt culture Honor vs dignity culture High vs low context Otters vs possums Conflict vs mistake theory Tight vs loose culture Decoupler vs coupler Combat vs nurture Debate vs dialogue Wait vs interrupt
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This fits to my experience, i.e. anything that has a roving vs stationary bandit dynamic. Maybe the crux here is the word "preference", but my sense is that people have preferences for being roving vs stationary, and the (in)finiteness follows