Finite-game playerhood is like an as-yet-unfalsified scientific theory. You become a player when you manage to write yourself into history, but an NPC when others manage to write you out of history. In the long run, almost everybody is an finite game NPC.
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Infinite game playerhood on the other hand, is a one-step-at-a-time state. To live is to play, to die is to become an NPC. Being written into and out of stories is irrelevant. All that matters is that you play to continue the game rather than to win.
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Are you using the common definition of NPC “people who do not think for themselves or are incapable of having an internal monologue”? Or are you trying to reframe it?
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I’m commenting on the fact that that definition emerged from gaming culture, given that ironically being a hardcore gamer could be viewed as being a real world npc
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I guess I’m concerned because the majority of users of the term are using it more to actively dehumanize others, and less as an intellectual exercise.
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Yeah, and the irony of the term origin makes it kinda hilarious projection most of the time

