Finite-game playerhood is like an as-yet-unfalsified scientific theory. You become a player when you manage to write yourself into history, but an NPC when others manage to write you out of history. In the long run, almost everybody is an finite game NPC.
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Are you using the common definition of NPC “people who do not think for themselves or are incapable of having an internal monologue”? Or are you trying to reframe it?
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I’m commenting on the fact that that definition emerged from gaming culture, given that ironically being a hardcore gamer could be viewed as being a real world npc
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