You know the term foolproof? As in designing things so even fools can’t screw up?
We need a term like assholeproof or jerkproof. You can’t block dedicated intelligent malice but it should be possible to design against casual malice rather than relying on civility norms
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Unlikely that there are absolute tradeoffs like that. Minority might behave that way, most will give up when casual malice is blocked.
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“A vandal can be a strategy or sub-strategy of a game whose utility is at least partially a function of one's own negative utility”
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Some security thinking is like that, but centers on the security of service provider, not service user
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In Argentina we call it APB: a prueba de boludos.
Something like Asshole proof actually.
It's more a coloquiak thing, but vox populi in some creative/maker/marketing circuits
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