“That’s the definition of...” would trigger some level of jerkproof filter. (It would be on the intense side, verging on operating room surgical sterility)
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What if casual malice has cathartic effects that prevent dedicated intelligent malice? Like, what if the choice is between malice at level 3 with probably 1 and malice at level 8 with probability 0.2?
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Unlikely that there are absolute tradeoffs like that. Minority might behave that way, most will give up when casual malice is blocked.
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To test this, you’ll need to visit a place with a good supply of jerks. A store, perhaps...
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yes! any ideas,
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“A vandal can be a strategy or sub-strategy of a game whose utility is at least partially a function of one's own negative utility”
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(naive vs. sophisticated)
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Some security thinking is like that, but centers on the security of service provider, not service user
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Do you know about griefers in MMORPGs?
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Yeah though I don’t play so not directly
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