A radical view of UX is that all UX is decisions about what parts of the human brain to destroy by design. At its best it is brain surgery. At worst it's a bludgeoning.
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And I think it's a major issue. I've been developing a practical philosophy for how we design digital objects. One of its goals is to help designers understand their context by reverse engineering their company's product decisions to learn about their business model, culture, etc
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