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Victimhood narratives turn quickly suicidal for the weak (via self-fulfilling prophecy effects), but kinda act like cocaine for the powerful. Martyrdom narratives are exactly the reverse I think.
If you must play either, play martyr when weak, victim when strong.
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Seems confounded. People who play victim have the skillset for it. Similar w/ martyrs. Don't think this plays out the same way when you account for subpopulation avg stats.
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Excellent! I need to roll this around for a while but you may have got something really solid here.




