Unity 2017.1
https://github.com/Unity-Technologies/PostProcessing …
https://github.com/Unity-Technologies/VolumetricLighting …
@tlaedre wrote the rain, @karshikoff did sounds, @KNechevski added animationspic.twitter.com/5OSTtgflKs
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Unity 2017.1
https://github.com/Unity-Technologies/PostProcessing …
https://github.com/Unity-Technologies/VolumetricLighting …
@tlaedre wrote the rain, @karshikoff did sounds, @KNechevski added animationspic.twitter.com/5OSTtgflKs
Here's the complete list of stock assets.
The ground and building cubes are textured with @quixeltools #megascanspic.twitter.com/xbs10AQcIK
dam. that is gorgeous on so many different levels. did you do a screen recording? would love to see a time lapse
How long did it take you to assemble?
It took a couple of days to find assets and get the scene to 95%, after that it was fiddling with lighting, effects, adding movement, etc.
Could you list the assets you used?
Definitely, the creators deserve attribution I'll do a blog post with all the info some time soon, it's hard to answer to everything here
looks cool! you should release the scene on the asset store itself with references to the assets
Sadly, I can't release the scene without releasing the assets... Also as a bundle they don't really make much sense - very different styles.
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