Veselin Efremov

@vesseff

Writer-Director Unity Demo Team: The Heretic, Book of the Dead, Adam, The Blacksmith | Art Director Crytek, Black Sea Studios

Stockholm, Sweden
Vrijeme pridruživanja: siječanj 2012.

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  1. 22. sij
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  2. 29. tra 2019.

    Lighting and grading experiment with The Heretic character 4K version:

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  3. 19. ožu 2019.

    Promoting my son’s latest stop motion short. Some pretty cool stuff there, he gets better with every next one. I might start using him for previz. His YouTube description skills could use some work though :)

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  4. 12. ožu 2019.

    My 11-year-old son impressed me tremendously by figuring out how to add controlled motion blur to his stop motion videos. All in camera, no editing in post. I couldn't figure it out.

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  5. 30. lis 2018.

    Took a few screenshots from Unity's Megacity demo. Impressive work from the guys - it's fun to just fly around and discover cool places.

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  6. 7. lip 2018.

    A 16:9 video of the project we showed at WWDC18 running on MacBook Pro with eGPU. Megascans saved the day again, allowing us to build the scene in the short time we had. Longer 1440p version:

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  7. 16. sij 2018.

    A glimpse of Book of the Dead - our new Unity interactive demo

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  8. 2. ruj 2017.

    Here's the complete list of stock assets. The ground and building cubes are textured with

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  9. 31. kol 2017.
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  10. 31. kol 2017.

    Did an exercise to quickly build a environment using nothing but AssetStore models and primitives. 4k:

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  11. 16. srp 2017.
    Odgovor korisniku/ci

    The shape of the sun gets replicated by small holes sent me this cool photo of shadows during eclipse

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  12. 16. srp 2017.

    Always wondered about this - the penumbra around small gaps of light resembles lens defocus, bokeh included. Also flickers with movement

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  13. 8. srp 2016.

    Inside by is a masterpiece, a cornerstone in the industry. I hope more people see what I see.

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  14. 22. ruj 2015.

    Well, the boring bit is to create various materials that are at least remotely PBR-friendly... from Turbosquid and CGtextures JPEGs! :)

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  15. 22. ruj 2015.

    That was a boring but very useful R&D project

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  16. 17. kol 2015.

    The messy slides from my talk - Authoring procedural environments in The Blacksmith real-time short

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  17. 15. srp 2015.

    'a small group arrives, all dust and bones.' The best writing in a video game I've ever seen. Amazing.

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  18. 24. lip 2015.
    Odgovor korisniku/ci

    Yeah, the cameras are awful. Didn't have time for anything fancier. Would've loved realistic helicopter feel, with some shake

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  19. 24. lip 2015.
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  20. 2. lip 2015.

    Highres screenshots of the realtime GI tests in Scaled down from 4k shots. TXAA can't come soon enough

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