first up is that half-life: alyx could have been a much more terrifying game. they actually had to cut certain enemies because they were too scary in VR.https://www.gamespot.com/articles/half-life-alyx-could-have-been-scarier/1100-6475051/ …
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half-life: alyx was carefully designed with accessibility in mind, both for certain disabilities, to mitigate motion sickness, and for players new to VR. i spoke with the devs about some of those design choices.https://www.gamespot.com/articles/half-life-alyx-devs-explain-how-accessible-design-/1100-6475052/ …
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half-life: alyx's devs spoke with me about how VR's "chicken and egg" problem motivated them to make the new half-life a VR exclusive.https://www.gamespot.com/articles/half-life-alyxs-developers-on-vrs-chicken-and-egg-/1100-6475050/ …
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finally, i learned about some of the games that influenced how half-life: alyx's designers thought about and approached VR, particularly the sense of "presence" and physical comedy that comes with it--which valve has always been especially good at anyway.https://www.gamespot.com/articles/the-vr-games-that-influenced-half-life-alyxs-devel/1100-6475049/ …
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