Alex Colin @home

@venado_cosmico

Computer systems student. Takes game development tweets for breakfast ☕ also art, maths, and other cool things. Español / English / 日本語

Mexico
Joined July 2018

Tweets

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  1. Pinned Tweet
    Feb 1

    I made a tiny slime mold sim tool to play around with, inspired by amazing video on slime mold (and ants). (ノ* ^ ω ^)ノ*:・゚✧ You can get lost on slime world as I did ( ̄ω ̄;) and try it out here:

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  2. Retweeted
    May 2

    The is over! Here's my entry if anyone wants to play! It's WebGL so should be able to play in browser~ ✨ 🔗

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  3. Retweeted
    May 1

    washing machine shader

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  4. Retweeted
    Apr 30

    Did I tell you guys I love Hollow Knight?

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  5. Retweeted
    Apr 30
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  6. Retweeted
    Apr 30

    This has to be the current pinnacle of my work. The most precious public building one can hope to find in mother nature. Oh and there's sheep, too😌

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  7. Retweeted
    Apr 30

    We added the ability to jump in the kart 🚘✨ Don't worry, there's a working airbag in it (I think)

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  8. Retweeted
    Apr 30
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  9. Retweeted
    Apr 30

    Capture the flag mode + map WIP for my game QUACK-OUT

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  10. Retweeted
    May 1

    I continue working on terrain systems in my tiny building game. Now, paths will try to stay flat if you lead them through sloped terrain 🌄 PS: grass is disabled while I'm doing more techy prototypes 😅 [1/10] 🦀

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  11. Retweeted
    Apr 30

    tem princess zelda cosplay

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  12. Retweeted
    Apr 30

    i like to model tamagotchis for practice when i'm bored

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  13. Retweeted
    May 1

    can we find order in the primes? fold up the number line into a square spiral, with the primes marked in black, to reveal patterns of prominent lines that you wouldn't expect from sets of random numbers. This picture of the primes is called the Ulam spiral

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  14. Retweeted
    Apr 29
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  15. Retweeted
    Apr 30

    I'm so happy how the text bubbles turned out, it makes the game feel much more alive. 😍

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  16. Retweeted
    Apr 30

    a nice way to see how the learning rate affects Stochastic Gradient Descent. we can use SGD to control a robot arm - minimizing the distance to the target as a function of the angles θᵢ. Too low a learning rate gives slow inefficient learning, too high and we see instability

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  17. Retweeted
    Apr 29
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  18. Retweeted
    Apr 29
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  19. Retweeted
    15 Oct 2021
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  20. Retweeted
    Apr 29

    and they all have different framerates too

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  21. Retweeted
    Apr 29
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