for that matter: every sale is worth it, even if a particular customer causes so much trouble in your community that the $ they paid you for your game is totally eclipsed by the hours your community manager spends dealing with the shit that customer is splattering everywhere.
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Don't forget how success is exclusively determined by one website
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I've found these assumptions infecting my thinking about my own personal/hobby projects over the past few years too and I *do not like it*
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Worked a game with a 5-man team. Poured our
s in it. Project Lead/Programmer was also trying to be community manager. At launch, he missed a Steam key request from a big-name YouTuber, who then sent an angry “Don’t you know who I am” email & made videos trashing our game. Cool. -
I don't want you to name names but I sure hope I'm not subscribed to that person!
End of conversation
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Kinda want a Lars von trier school of software dev where its taboo to credit yourself and each dev has to build a personal creative brand
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Capitalism making you feel like everything you do has to generate capital, or else it’s not worth your time. Hard to get over that one when you need capital to live.
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