So the waves effect I was going for never really panned out sadly, but I thought, why not just have a light reflect sparkle. I think it looks really good tbh.
β½Wishlistβ½
store.steampowered.com/app/2073320
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π°π»π΄π½ππππ°πΆπ°πΌπ΄π: Dream. Try. Do Good.
@valensiyagames
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β½Try the Demo on Steam
store.steampowered.com/app/2073320
gamedev.valensiya@gmail.com
π π°π»π΄π½ππππ°πΆπ°πΌπ΄π: Dream. Try. Do Good.βs Tweets
Ooooo shiny new battlers for the Light Warriors :D
Amelia Niisha Kachie and Sadie.
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Finally, hopefully this is the end of this facebook hack thing.
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Got the fb account back. Whoever it was added a credit card to market place and posted like 20 porn posts of some type to varous groups. It seems like no real harm was done though so I guess it's fine.
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Facebook: we need your ID in order to -maybe- restore your account.
Also Facebook: Oh, annnnddd we're going to keep it for a year. F**k you peasant.
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Alright, I think that's all my importent passwords changed. Bleh. This is super uncool.
Apparently my FB was hacked by someone in Singipore and now I've been suspended from FB. I think they are deleting my account bc i cannot get back in pending a review of community guidelines or something.
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Just bought my mom a *new* laptop (refurbished) since her laptop has 1/3rd of the screen the still turns on lol. The price was fantastic for the specs and I was like, yea ok.
It won't come till feb 17 but I hope it is as good as the reviews suggest :)
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Fancy new mouse to replace my dead one :) Came today and I'm loving it. I always forget how clicky new mice are lol.
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Annnnnnd my mouse died. Ordered a replacement, hopefully comes while I'm at my aunts tomorrow :)
RIP Logitec G502... this is my favorite mouse tbh, I LOVE the programmable buttons and their locations.
ZoomIN ZoomOUT ALTF4 Forward/Back. And a lock cursor to screen button too :)
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The only 2 "bugs" I still haven't solved are sometimes the Command Names show up higher than they should, and sometimes (in the last 2 fightes?) the Command Names do not show up at all... sometimes... but still.
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A brand new build of the #EndlessMelodyRPG game demo has been compiled and set live! It brings the demo up to the current standards of the main project with lots of fixes and enhancements.
*old save files are no longer compatible
store.steampowered.com/app/2073320
#gamedev #indiedev #rpg
GIF
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Can't sleep so I'm having Kristina help with some busy work. Now all the collectables have their totals listed on the save screen... uh... yayyy~~~ said no one at all but I still still think it's neat.
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lol just noticed the background turns blue lololol ok ima fix that hahahahahaha
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Small preview battle with the new opacity tracking for target selection :) The song playing is from Saga Frontier I think.
β½Wishlistβ½
store.steampowered.com/app/2073320
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If nothing else Kristina (what I decided to call chatgpt for convience) helped me to solve what was on my mind all night. Now the targets remain 255 opacity and the other battlers will fade out to make it more standoutable when battlers get all bunched together :)
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... one of those nights where you lay in bed for 8 hours not sleeping because your mind is set to 'do loop until' with no break command... so tired.
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Here is something cool I'm working on for a more FF6 style final boss effect. Oh, everything here from the music to the background are placeholders for effect, so no spoilers here at all. Just playing around.
Wishlist
store.steampowered.com/app/2073320
#rpgmaker #gamedev #screenshotsaturday
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Ever have one of those days where a bottle of pop decides to explode all over your keyboard... it is one of those days today.
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Having this other super annoying bug where you don't always attack the enemy you select and it's kinda pissing me off lol.
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I have no idea why sometimes the Command Names change position. It doesn't make sense.
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I was watching #TheLastOfUs last night thinking to myself how much I missed my dad. We used to watch shows like that together all the time and I really really miss it lol. It's exactly the kind of show he'd like I'm sure.
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A long time ago I was writing something on paper and I was bored so I started drawing some letters wrong on purpose. To this day I still write the letter R backwards everytime it comes up lol.
I took off the training wheels and wow this game is so much more interesting now with the new look and lack of recovery on level ups lol. Items are actually useful now hahahaha.
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When doing fun things goes wrong lol.
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When you spend like 20 hours straight trying to get a thing to work only to get 'sort of' and then suddenly WHY IS IT BROKEN NOW!!!
But then eventually you get it. That feeling is a good feeling lol. #backup
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I think Fighter has some explaining to do lol.
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I felt that the command window was a lil barren so I added a few tweaks, including a crystal with the color of the actors hair for some reason. I like the big busts, but I don't like that sometimes they hide enemies on the far left... oh well. I keep it.
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Alright, this seems done. Made a compromise on the actor/enemy select window (pic3) but overall I'm quite happy with this finalized look.
These poor baddies have had the crap kicked out of them than anyother baddies in any other games tho lol!
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Ya know what. If Not being able to use the selector UI on the left is the only trade off to using this plugin, I'm gonna take the L and call it a win. It is steal leagues better than before.
Now happy celebrate dance everyone!
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Bleh. I might be stuck with this actor select window bc a plugin that alters the selection control requires it... I haven't found away to turn it off without breaking that plugin. Damn.
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When you test with 5 members and go down one... GAME! I SEE FOUR BLANK SPOTS!
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Oooo playing with the Battle UI since I fixed the last big bug with items in battle after... 5 years. Also brought back the enemy window, and you can now select actors based on their HUD location :D Neat huh.
"AoE" skills still on target the center person, but I think thats fine
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Ok this is kinda cool. I like it. Today is apparently a messing around with stuff day.
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Question: What is the best way to manage Achievement Unlocking in a game. Have them set to a parallel event to check continuously for conditions, or have it check when entering new areas or the menu? Let me know in a reply please I would love to know the best ways.
#indiedev
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You also have a quick clock pop up, and a confirmation on closing, and resetting the game (altF4 will reset instantly)
Also, you can now use Alt+Enter to toggle fullscreen because I perfer that to f4.
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