How would someone implement, say, a MUD (multi-user dungeon) in @urbit_?
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Are there any tools to check against lying clients, or would you have to implement some kind of proof system?
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But the clients are also propagating verified server state to each other? (From your first tweet)
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So this has to be centralized, BUT clients get a copy of the state, own the client code that requests moves.
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Replying to @niftierideology @chc40
that's the easiest way. It's certainly possible to build a completely decentralized version (on urbit).
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By using features from the OS or implementing a custom protocol? Or both?
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Replying to @niftierideology @chc40
no need for a custom protocol. Network features should suffice.
11:18 AM - 12 Jul 2016
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