How would someone implement, say, a MUD (multi-user dungeon) in @urbit_?
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Are there any tools to check against lying clients, or would you have to implement some kind of proof system?
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But the clients are also propagating verified server state to each other? (From your first tweet)
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Replying to @niftierideology
yep, @chc40 has the right idea. Moves could also be %talk messages.
10:51 AM - 12 Jul 2016
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