ICYMI: Before C# and UnityEvents were built-in by default, there was…
✨The Observer Pattern✨
Level up your fundamental programming skills and create an awesome narration system in #Unity3d in a brand new tutorial!
https://youtu.be/NY_fzd8g5MU#unitytips#madewithunity#gamedev
In #Unity 22.2, Six-Way Lighting is now available in #VFXGraph.
1/ It allows to create smoke, dust, and steam #FX or hero clouds all working with any lighting condition & good performance thanks to pre baked lighting and absorption properties being evaluated in real-time.
I believe teachers don't explore reflections in circles because they don't understand the geometry behind it, which is based upon an altitude to the hypotenuse in a right triangle, tangents to circles, geometric means OB*OC=Radius^2. Simple and beautiful
https://geogebra.org/m/pymwrvyj
Doing more experimenting with fine grass details. The fine details look great close up, but at range bilinear sampling nukes them and their shadowing #madewithunity#unity3d
For those how needed, I use this add-on to export big part of my models to Unity, not sure how much it improves this days regarding rigs, but for basic objects with their hierarchy works great, even blendshapes.
Concept in full panoramic glory. 🔁🖌️
Announced at #CES2023, a new update is coming soon to NVIDIA Canvas that allows users to create 360 degree panoramic landscapes.
Check it out 👇
SCRATCHAPIXEL 3.0 is finally online. All content moved to GitHub. New design. Content moved to GitHub and revised. Still WIP but good enough to be launched. Thank you to every person who believed in the project and made a donation. HAPPY NEW YEAR!!! http://scratchapixel.com
Fully pathtraced in real time with my own custom pathtracer in unity, no rtx cores used, just raw compute
No denoiser as well, just ReSTIR GI and TAA
Hopefully comming to the asset store in a month...
#unity3d#raytracing#pathtracing