Mr. Henri Braga | Another V

@ukhenrik

16 years old game developer from Brazil. He/Him, Chaotic good; currently working on AnotherV, a game about points of views, about being human, having a soul...

Nuwea City
Vrijeme pridruživanja: siječanj 2018.

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  1. 2. velj

    I'm back at school, what means I'll be less active here... But I do have some project in : I have screens now. The thing with Another is that I need free time to work on it.

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  2. 31. sij

    Oh today is my twitter anniversary! Nice

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  3. 30. sij

    I'm dressed as Ethan, kinda. Yes. I'm tall. I have 198cm, thank you. No I don't play basketball.

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  4. 28. sij

    Today is officially the day that ᗩղοԵհєɾV is not going to support mobile anymore. Ugh I need too many keys and performance too. , , ...

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  5. proslijedio/la je Tweet
    27. sij

    Hello Twitter! I am urgently looking for job offer. I am a pro pixel artist who can make environment assets, character design & animations, FX, icons, key arts, anything! My rate is 30 usd/hour Contact me: brullov.ad@gmail.com Or DM me Likes & RTs are very much appreciated 🙏

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  6. 26. sij

    oxelart

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  7. 26. sij

    HMMM that wasn't like i imagined; let me render again... [...] Nice :) More like pixelart now... I love how the limited palletes look on her with lighting and dithering etc

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  8. 26. sij

    girl rendered like in , as you can see. She's Aliza, a cute puppet with virtual powers. she's also my assistant on my pc; she compiles my projects ;) Later on the timeline she becomes green puppet :)

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  9. 26. sij

    I'll be making lots of minigames while I develop the engine (it's a really good thing to do while making an engine) and you'll get to see them. Anyways, here's a concept for how you'll mess with objects in the editor (translate and scale, respectively):

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  10. 26. sij

    Here am I driving a car in renderer u.u Soon I'll try making some characters.

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  11. 26. sij

    This Lamborghini rendered with 's renderer. I'm getting close as hell to having my first build. Been working on objects and events, today I start working on the render engine.

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  12. 23. sij

    AAAAAAAAAA I can't work I just want to be able to compile my code and not generate a virus that stops my pc from working

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  13. 23. sij

    Successful for me? To be able to express myself trough my game while getting income to be alive and keep working on games 😁

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  14. 23. sij

    After living everyday, you get used to it. And we forget to appreciate the small things that make our lives work. We forget them until they go away and we can't function normally without them. Give value to those small things... Btw the battery of my remote ran out, wtf

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  15. 23. sij

    That draw function is way too slow to run at 60fps, but it works nonetheless. Scenes, entities and properties. Very clean code and easy for VARIOUS game setups :) I like how this is going.

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  16. 23. sij

    I still couldn't link SDL2 to compile my code with windows and such but I made a little "game" to test the current state of my engine. This is the whole code (it's a menu and a draw() function that runs on the console.) :)

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  17. 21. sij

    Today I worked 7 hours trying to link SDL2 using CMake to no success. I'm so tired and no progress.

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  18. 20. sij

    And here's how it looks normally, in higher-res. When I optimize the ray step() algorithm I'll render some LARGE scenes >:D

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  19. 20. sij

    ...and here's *me* with a car behaviour! note that I'm rendering in low-res here, so it looks like !

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  20. 20. sij

    Um... I'm back with some more renders! I'm working hard on the engine's object core so here's a car with a simple car behaviour applied to it:

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