#Quake2 MD2 support was added to #vengi #voxel tools
I couldn't resist and voxelized an ufo model
Discord: discord.gg/AgjCPXy
Github: github.com/mgerhardy/vengi
#voxelart #opensource #indiedev
UFO: Alien Invasion
@ufoai
An open-source squad-based tactical strategy game in the tradition of the original X-Com.
ufoai.orgJoined November 2012
UFO: Alien Invasion’s Tweets
Someone forked #ufoai and continued to work on it. codeberg.org/libregaming/uf
#gamedev #indiedev #opensource #xcom
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I've just added support for basic loading of #quake bsp levels into my vengi #voxel tools. Started with support.
Discord at discord.gg/AgjCPXy
Code at github.com/mgerhardy/veng
#xcom #gamedev #opensource
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New versions of my #opensource #voxel tools are available
github.com/mgerhardy/engi
Discord at: discord.gg/AgjCPXy
There are 3 new voxel formats e.g. improved scene graph support for #magicavoxel
Changelog in the above given link
#indiedev
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I've release version 0.0.2.0 of my #opensource #voxel editor (windows, osx and linux)
Windows binaries available at: github.com/mgerhardy/engi
Discord at: discord.gg/AgjCPXy - Feedback welcome
#gamedev #IndieGameDev
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I've posted a new video while flying through my #voxel world. You can see the water reflections, the y-axis scaling and the world generation in action at youtube.com/watch?v=R_PLdc
Code at github.com/mgerhardy/engi
Discord at discord.gg/AgjCPXy
#gamedev #IndieGameDev #opensource
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Added y-axis scaling for new #voxel chunks while they pop in.
Code at github.com/mgerhardy/engi
Discord at discord.gg/AgjCPXy
#IndieGameDev
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Finally fixed water reflection rendering for my #opensource #voxel engine.
Code is available at github.com/mgerhardy/engi
#screenshotsaturday #IndieGameDev
youtube.com/watch?v=ojnwWj
Thanks to for pointing me to this article: bcnine.com/articles/water
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I've prepared the first release of my voxel editor as Windows release. Download at github.com/mgerhardy/engi
#voxel #indiedev #voxelgamedev #gamedev #screenshotsaturday
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New in-game video of the #voxel engine map viewer:
youtube.com/watch?v=LYAENZ
Code is at github.com/mgerhardy/engi
Join us on discord: discord.gg/AgjCPXy
#gamedev #voxelgamedev #indiedev #opensource
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Welcome a new #voxel character model for my game. It was colorized by my 7 years old daughter. #voxelgamedev #screenshotsaturday
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Integrated the skeletal #animation support into my #voxel editor. Each body component is a layer. Editing is directly visible in the animation. #screenshotsaturday #gamedev
Code is at github.com/mgerhardy/engi
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Very cool - someone did a review of #caveexpress here: youtube.com/watch?v=fNbC6P
It's available for #debian and #ubuntu. A simple
apt install caveexpress
is enough.
#gamedev #indiegame #opensource
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Working on #voxel characters. Decided to go with #cubeworld style. Animations are all done in code and thus new models can be added very fast. #gamedev #opensource
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Implemented copy&paste in my #voxel editor.
Also improved key bindings a lot, added mesh export of single layers and a lot more. #gamedev #opensource
Code is on github.com/mgerhardy/engi
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Implemented the missing palette conversion for images into the #voxel editor.
This script imports it: github.com/mgerhardy/engi
Just type "exec scripts/test-import-plane.cfg" to the console.
#gamedev #voxelart #caveexpress
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Implemented 2d plane importing into my #voxel editor and imported #caveexpress animation. The palette part is still missing, but the importing is working quite well already. #voxelart #opensource #voxeleditor #gamedev
Youtube version: youtu.be/kzJNt2G-WJQ
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Had a free day last week - #voxel #editor now has layer and animation support. I need more free days 😀
The model is from #magicavoxel github.com/ephtracy/voxel
As always - code is available at github.com/mgerhardy/engi
#cpp #gamedev #voxelart
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Rendered the #voxel model with shadows this time. Forgot to activate it the last time. Also showing the quad view mode
#voxelart #gamedev #indiedev #opensource
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Just reworked the input handling of my voxel editor. The scene you look at here is 128x128x128 - but a lot bigger scenes are possible. Hope to get an installer up soon. I accept feature requests then.
#voxelart #voxel #gamedev #indiedev #opensource
Code at github.com/mgerhardy/engi
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Looks like a frag counter in #traze is fixed now. Thanks #cpp #gamedev #MQTT
github.com/mgerhardy/engi
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Just finished two more examples for my engine. One is geometry shaders and the other one is compute shaders. Now #GLSL and #OpenCL compute #shaders are supported.
Check out the code here:
github.com/mgerhardy/engi
github.com/mgerhardy/engi
#gamedev
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Latest #cpp code that my #opencl parser/code generator creates for my ridged noise kernel. Code at github.com/mgerhardy/engi #gamedev
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#sdl2 2.0.6 with support is officially released now: discourse.libsdl.org/t/sdl-2-0-6-re #gamedev #opensource
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New blog entry at mgerhardy.blogspot.de about the status of my #voxel engine #gamedev #screenshotsaturday
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Implemented space colonization tree generator in my #voxel editor. Still a lot of work left though. #voxelart #gamedev #algorithms
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Updated #caveexpress and #cavepacker to the latest android ndk and using the #android #cmake toolchain (available since cmake 3.7)
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Tool and landscape screenshots of the #voxel game engine I am working on: voxedit and the noisetool. #screenshotsaturday #gamedev #voxelart
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There are #OSX versions of ma games available at github.com/mgerhardy/cave I would be glad about feedback #gamedev #indiedev
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