If there is any area of game preservation that I think we are direly behind on and at risk of losing it's these 1970s games. Many didn't use microprocessors, which makes them hard to emulate (though entirely doable in FPGA). Many also had low production runs and are rare today.
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We're talking games like Speed Race (one of Tomohiro Nishikado's first video games for Taito), Clean Sweep (the Ramtek game that inspired Breakout), Breakout itself, Score here, Fonz (first licensed game) or Nurburgring-1 (first first-person driving game).
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Hell, Computer Space, the first arcade video game with a wide release, is in this same boat. If you want to play that you either need to find a (fragile) cabinet or run a *pretty* good but not perfect software simulator.
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And this is just arcade games! There's a slew of dedicated, first-gen home systems that are in the same boat across the globe. Want to play Atari's Video Pinball or Nintendo's TV Color Game, or Magnavox's Odyssey line? Better watch eBay to pick up a 40+ year old piece of kit.
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I'm not going to say that these are all great experiences to play now in 2020, but these are the seeds of what game design would evolve into, and are all-too-readily forgotten and overlooked when they're as inaccessible as they are.
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I think they have one of these at Moe's Tavern in Springfield...
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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