Simeon

@twolivesleft

Two Lives Left is me & We make: — Code on iOS — Pro shader editing for iOS

Adelaide, Australia
Vrijeme pridruživanja: rujan 2009.

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  1. Prikvačeni tweet
    15. ožu 2019.

    Shade is out now Go get it and see what you can make

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  2. proslijedio/la je Tweet

    Here's a trivial example as to how to support key down/key up events in iOS 13.4 via UIPress. *Finally* 🎉 This may just be huge for game developers on iOS — real keyboard support for the first time

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  3. proslijedio/la je Tweet
    5. velj

    A common issue with calculating normals, AO and curvature from height maps is limited pixel precision, which leads to artifacts. Adding floating point textures to Shade has solved the problem! Check out this contrived example:

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  4. 3. velj

    Live autocomplete suggestions right from the file system on iOS

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  5. proslijedio/la je Tweet
    2. velj

    Improbawall by 3D Designer Matt Taylor

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  6. proslijedio/la je Tweet
    2. velj

    Performance artist generates virtual traffic jams in Google Maps by pulling a wagon full of smartphones

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  7. proslijedio/la je Tweet
    2. velj

    I've been sculpting on the all day with

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  8. 2. velj

    (The next part is to live autocomplete for assets on your filesystem, with thumbnail previews of them)

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  9. 2. velj

    A thing I’ve been working on for Codea I want assets (3D models, sprites, folders, etc) to track the filesystem live from your code What you see here is me deleting a file in the files app, then Codea noticing and telling you the the file referred to statically doesn’t exist

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  10. proslijedio/la je Tweet
    31. sij

    Also, the App Store is what killed the iPad.

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  11. proslijedio/la je Tweet
    31. sij

    Also, this subscription-all-the-things fad that infected the world is entirely because of Apple’s hubris in never adding upgrade pricing to the App Store.

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  12. proslijedio/la je Tweet
    30. sij

    This event display also has an mode. Guaranteed to keep your cats amused for hours!! Made with from

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  13. proslijedio/la je Tweet
    30. sij
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  14. proslijedio/la je Tweet

    Fighting fierce headwinds in my interplanetary journeyer game, Exo One. Currently in early beta, coming soon! Steam Wishlist:

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  15. proslijedio/la je Tweet
    24. sij

    Decided to fiddle around with making a roof tile material in Shade () on my iPad. I think noise generation is one of the things that could be improved. But results aren’t too bad!

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  16. proslijedio/la je Tweet
    23. sij

    First shader tryout in Shade by ! So awesomee, now i can learn shaders on the go with visual feedback hooo!

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  17. proslijedio/la je Tweet
    9. sij

    Another example of using the Tiler node in Shade () on my iPad. Using a simple shape and some gradients you can make nice stylised rock faces without much effort:

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  18. proslijedio/la je Tweet
    15. sij

    Been testing and refining the Tiler node for Shade () on my iPad. You can make some pretty nice materials with it, like this quilted leather thingy:

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  19. 6. sij

    Codea 3.0.1 released Bug fixes and features, but mostly cleaning out the codebase like a dirty… kitchen or something

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  20. proslijedio/la je Tweet
    6. sij
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  21. proslijedio/la je Tweet
    6. sij

    I’m prototyping a new Shade node using Codea. Tiler Node: This node will let you generate tiling patterns with a large number of parameters to adjust look. Each individual tiled element can have it’s own sub graph to allow for unlimited variations too! (1/3)

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