Twigger

@twig_dev

game designer and developer from Hamburg. Doing .

Vrijeme pridruživanja: siječanj 2016.

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  1. Prikvačeni tweet
    1. velj 2018.

    Twitter has some sort of List they call Moments? They are Lists right? I need Lists. Trying to compile the pixel thing into one place

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  2. proslijedio/la je Tweet
    15. sij

    Let me introduce you to Smear FX! 🥳 A new tool for adding smearing and more to sprites! Easily make a jump animation, a weapon swing, item spawn, whatever! All the animations below took less than a minute to make 😀

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  3. proslijedio/la je Tweet

    A quiet little 🏬, open for business. This was a fun challenge and I’m pretty pleased with the result!

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  4. proslijedio/la je Tweet
    3. velj

    If you're a pixel artist looking for work let me know here so I can have a short list of people to recommend in my place for work I can't do atm

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  5. proslijedio/la je Tweet
    2. velj
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  6. proslijedio/la je Tweet
    2. velj

    🌟Sunday Spotlight🌟 Y2 Week 16: Bushidog by & It's been quiet around this project for a very long time but we're gonna see more of Bushidog for sure this year. Very excited about this good boy <3

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  7. proslijedio/la je Tweet
    2. velj

    It's a humble , yet I'm sure he has something you need!

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  8. proslijedio/la je Tweet
    2. velj

    Hey everyone, Battle Axe kickstarter update #1 here. Add-ons have been added for ppl requesting more copies of the game or additional named Villager. Also a time-lapse video of me working on the 'Mines' tileset including an new track from Manami, Enjoy!

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  9. proslijedio/la je Tweet
    3. velj
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  10. proslijedio/la je Tweet
    2. velj
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  11. proslijedio/la je Tweet

    Definitely alive not a skeleton astronaut ✨ for

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  12. proslijedio/la je Tweet
    26. sij

    What if had steam achievements?⭐️ Hello everyone! I made some fake achievement icons for aseprite, most of the ideas come from the pixelart discord server. This is unnoficial of course, but it was a fun tiny project to work on👀

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  13. proslijedio/la je Tweet
    27. sij
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  14. proslijedio/la je Tweet
    20. sij
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  15. proslijedio/la je Tweet
    21. sij

    ブラダマンテ

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  16. proslijedio/la je Tweet
    21. sij

    real time point lights with a continuous indirect lighting solver. this does one indirect bounce per frame , and these converge on the infinite bounce solution (it gets pretty close after 10 bounces or so)

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  17. proslijedio/la je Tweet
    11. sij

    Tried using ray-cast view for the dungeon crawler. way easier to code and not that high render cost.

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  18. proslijedio/la je Tweet
    11. sij
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  19. proslijedio/la je Tweet
    11. sij
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  20. proslijedio/la je Tweet
    11. sij
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  21. proslijedio/la je Tweet
    11. sij

    Recent work from Jacob has been adding meshes to our animations. It gives a whole new look and feel as they creep into 2.5 depth

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