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János Turánszki
@turanszkij
How about mesh skinning in a compute shader? Read more: https://turanszkij.wordpress.com/2017/09/09/skinning-in-compute-shader/… #gamedev #graphics #indiedev #IndieGameDev
wickedengine.net
Skinning in a Compute Shader
Recently I have moved my mesh skinning implementation from a streamout geometry shader to compute shader. One reason for this was the ugly API for the streamout which I wanted to leave behind, but …
7:43 PM · Sep 9, 2017
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Timo Heinäpurola
@heinapurola
·
Sep 9, 2017
Replying to
@turanszkij
and
@biovf
On tile based renderers compute skinning seems to be significantly slower than doing it in a vertex shader
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