Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @tuan_kuranes
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @tuan_kuranes
-
tuan kuranes proslijedio/la je Tweet
Ever wonder why baked normal maps just don't look quite right in Unity? I did, so I decided to find out why.https://link.medium.com/IntBAke0L3
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
New blog post! https://bartwronski.com/2020/02/03/separate-your-filters-svd-and-low-rank-approximation-of-image-filters/ … In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Game AI Pro 3 is now available for FREE at http://bit.ly/2sTNdm6 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!pic.twitter.com/5fbjHYAfaC
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now.
#voxels#gamedev#RTXOn#rtx@NVIDIAGameDevpic.twitter.com/qZmY6EyYznHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
I followed up on the dithering thread earlier this week. Although the subject may seem trivial, sometimes the simple things need remembering! http://www.thetenthplanet.de/archives/5367
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Roughton, Progressive Least-Squares Encoding for Linear Bases. http://www.jcgt.org/published/0009/01/02/ …pic.twitter.com/Mbd4JnuXCI
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Universal ASTC (UASTC) Tech Details: https://richg42.blogspot.com/2020/01/universal-astc-uastc-tech-details.html …
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
This slide deck from Robert Sedgewick (Algorithms) on role of science and maths in software dev is really great. https://www.cs.princeton.edu/~rs/talks/Science.pdf …pic.twitter.com/jiEF2avuqi
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Super Lightweight C++ Profiler for Games https://optick.dev
#cpp#cplusplus#gamedevpic.twitter.com/dmTzhpekGO
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Wrote a post about normal reconstruction, described a method based on
@_Humus_ 's SDAA idea, which is more costly but also more accurate than@turanszkij 's method.@jendrikillnerhttps://atyuwen.github.io/posts/normal-reconstruction/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Playing with mesh lights in LH2. Technique used is 'PNEE', i.e. path guided next event estimation, https://github.com/AndiMiko/masterthesis/releases …, by Andreas Mikolajewski. Rendered on GTX1060, 30fps.pic.twitter.com/s6Jfim15uj
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
I have the bad habit of writing blog posts and never publishing them... . This has to change so I will be publishing one a week. got few lined up. First one is a nice trick from
@MyNameIsMJP in how to render a skybox: https://giordi91.github.io/post/viewportclamp/ … retweet and feedback welcome!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Wiche and Kuri, Performance Evaluation of Acceleration Structures for Cone Tracing Traversal. http://www.jcgt.org/published/0009/01/01/ …pic.twitter.com/mk6PLEkgEP
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
I wrote a paper on Behavior Trees around 2 years ago for a book that never got published. I'm publishing it now myself so that it may be of use to someone. Please share this to anyone interested in AI or Behavior Trees:https://takinginitiative.wordpress.com/2020/01/07/behavior-trees-breaking-the-cycle-of-misuse/ …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
RenderDoc v1.6 is out now, including support for the just-released Vulkan 1.2! Full release notes on github: https://github.com/baldurk/renderdoc/releases/v1.6 … Download packages & installers on the RenderDoc builds page: https://renderdoc.org/builds
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
The Matchstick Model for Anisotropic Friction Cones https://iphys.wordpress.com/2020/01/12/the-matchstick-model-for-anisotropic-friction-cones/ …pic.twitter.com/Fdqq9peuHQ
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Another year, another blog post. I implemented a fairly recent clustered shading technique in Granite to replace the old one. Bindless, subgroup operations, oh my! https://themaister.net/blog/2020/01/10/clustered-shading-evolution-in-granite/ …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
Compressonator 3.2 now released on
#GPUOpen. New features include CMP_Core library for block-level compression, CMP_Framework for higher-level functionality (MT, IO etc.), cube map support, UI/usability improvements and of course (a lot) more performance!https://gpuopen.com/compressonator-v3-2-features-new-libraries-with-new-bcn-codec-kernels-framework-interfaces-cube-maps-and-more/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
tuan kuranes proslijedio/la je Tweet
The effect can now handle collisions and multiple photos
#madewithunity#gamedev#vfx#polaroidpic.twitter.com/NXKt8KGIcZPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.